stellaris arc emitter vs tachyon lance. In singleplayer you can just mass these, the AI will never counter them. stellaris arc emitter vs tachyon lance

 
 In singleplayer you can just mass these, the AI will never counter themstellaris arc emitter vs tachyon lance  Engineering research

The tachyon has 90% armor pen,. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Also, since they all have a cool down of approximately 8 ticks, average. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Saying that, Tachyon lances do way better against armor. Generically I either run with: Tachyon Lance + 4x KA. I feel that they are insignificant to the equation. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Also, since they all have a cool down of approximately 8 ticks, average. This page was last edited on 14 October 2017, at 11:50. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. Feb 25, 2018 @ 7:35am. Also, since they all have a cool down of approximately 8 ticks, average. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Cloud Lightning is underrated in 1. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best “all-rounder” ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So in ideal Gigacannon situation, Arc remains close. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In singleplayer you can just mass these, the AI will never counter them. Results were disappointingly inconclusive. Also, since they all have a cool down of approximately 8 ticks, average. And it's true strike craft are buggy. g. 0 unless otherwise noted. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Arc Emitters I'm pretty sure. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. And my frame rate just drops seeing the. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Please note that I am rounding numbers, and ignoring carry over damage here. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I can't really put my finger on why. I feel that they are insignificant to the equation. Hangar Core, Broadside Stern, line computer). But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. PD destroyers with neutron launchers and pd lasers. See above. Please note that I am rounding numbers, and ignoring carry over damage here. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. conflare • Irenic Bureaucracy • 5 yr. Arc emitter battleships do fine against the unbidden and the contingency. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. This guide is based on Stellaris 1. Will do a test soon using shield hardeners on both the cruisers, and frigates. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Help you create the ultimate fleet. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. Also, since they all have a cool down of approximately 8 ticks, average. . It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. The giga has 50% armor pen, and an extra 33% shield damage. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. I can't really put my finger on why. yeah arc emitters are also ok vs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Go for the Tachyon lance instead of arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. I can't really put my finger on why. I feel that they are insignificant to the equation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. But the penetration weapons DO scale off of energy weapon. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Arc Emitter + Strike Craft is surprisingly decent, by the way. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Disruptor tech always gave me a "psionics" impression over "exotic research": randomized damage, short range, and ignoring most defenses are all things that strike me as. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. ago. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. even if. Scanning the debris unlocks the research for you, so you can - note that this only applies pre-Heinlein - arm your destroyers with them. I can't really put my finger on why. RP Flavor Satisfaction. Please note that I am rounding numbers, and ignoring carry over damage here. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. I feel that they are insignificant to the equation. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. The penalty against armor isn't too bad. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Content is available under Attribution-ShareAlike 3. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. I feel that they are insignificant to the equation. KA are long range and each 1/3 of a Gigacannon in firepower. Please note that I am rounding numbers, and ignoring carry over damage here. On 3. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. If it behaves like I'm thinking it will, giga. I can't really put my finger on why. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Business, Economics, and Finance. I feel that they are insignificant to the equation. 18 * 2 = 30. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. 57 days; Focused Arc Emitter takes 28. What do do with XL slots depends on whether your enemy has Shield Capacitors. 23 votes, 22 comments. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Which means that when a Tachyon Battleship picks a target, that target is going to die. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. 1 Anti-Armor 2. With the change to Neutron Launchers, the. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. @Holycannoli I find Focused Arc Emitters actually are the best X slot. Please note that I am rounding numbers, and ignoring carry over damage here. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Also, since they all have a cool down of approximately 8 ticks, average. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. Vs humans just gonna come down to who can counter the other better. I feel that they are insignificant to the equation. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Tachyon Lance / Neutron Launcher battleships are a good design in general to complement AE/CL battleships, but they aren't particularly good against Corvettes and Destroyers since their weapons have bad tracking. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. They never miss and wholly bypass armour and shields. 1 giga cannon, 2 artillery, the rest some kind of laser. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I can't really put my finger on why. So if the enemy gets close to an all-big-gun fleet You can't shoot back. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Same general principle. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. . It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. 96 minerals a month. The focused arc has 100% armor pen and 100% shield pen. So slower fleets with the wrong computers are helpless. I can't really put my finger on why. At first I was excited, but as time passed by I started noticing the large flaws in the new combat system. Go to Stellaris r/Stellaris. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Then evasion got nerfed and neutron launcher battleships remained as king to. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. E. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). With the change to Neutron Launchers, the. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. Range isn't really even relevant anyway, it'll give you maybe two shots before anything else closes to combat range (and more often one), and those will splash on shields because you haven't gotten the anti-shield weapons into action yet. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Assuming they deal their full damage. ago. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Likes. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Please note that I am rounding numbers, and ignoring carry over damage here. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. The competitor to the Arc Emitter here is the Tachyon Lance. I feel that they are insignificant to the equation. Will do a test soon using shield. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. On the dominance of Arc Emitters. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. Please note that I am rounding numbers, and ignoring carry over damage here. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. thee test between 2 giga opposed (one for plasma, one for MD) is okay. Please note that I am rounding numbers, and ignoring carry over damage here. About 1. I've done the math and tests. I feel that they are insignificant to the equation. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. lances have much better armor penetration. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. Tachyon Lance's have stickier targeting, if I recall correctly. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. Pforshag • 5 yr. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. Not sure of the current state. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. But arc emitter carriers slot nicely with missile cruisers. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. If you go with the Giga Cannon, back it up with Neutron Launchers. I can't really put my finger on why. 58 days against the same Battleship above; Giga Cannon takes 27. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. In singleplayer you can just mass these, the AI will never counter them. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. I'm shocked by. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. So okay for only 2 tests with GC. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. Also, since they all have a cool down of approximately 8 ticks, average. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. 57 days; Focused Arc Emitter takes 28. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. FE’s have strong shields and armor but only so-so hull, so Arc Emitter/Cloud Lightning BBs. It is cheap, effective, and is good against literally everything until you. Tachyon Lance: 5. I read somewhere that people were debating which one to get. Dunno why people are claiming otherwise. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. I can't really put my finger on why. Try for at least 2x their fleet power, more if you can afford it. I feel that they are insignificant to the equation. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. So that’s 2M damage per week. I would mix in a couple carrier battleships as. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2/3 armor 1/3 shield for all of their health stuff. The Lance also doesn't have minimum range (but the other L-weapons do). Please note that I am rounding numbers, and ignoring carry over damage here. Contingency have low health but heavy shields and armor, so penetration works best. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. That probably depends on the Crisis strength; I had a completely opposite experience, with a perk-enabled 500k fleet losing 7-10% FP in every fight vs a single 350k Prethoryn fleet. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Toggle signature. So in ideal Gigacannon situation, Arc remains close. Also, since they all have a cool down of approximately 8 ticks, average. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Content is available under Attribution-ShareAlike 3. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Test 3: Your first battleship vs these. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. One can tailor it a bit for Prethoryn/Hidden as needed. Carrier chip. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Use swarm computer and Afterburner. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. It does indicate that a health build is superior if you get the tech, though. Still better than the Arc Emitter under all conditions. The tachyon has 90% armor pen, and -33% shield damage. I feel that they are insignificant to the equation. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. In singleplayer you can just mass these, the AI will never counter them. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. I feel that they are insignificant to the equation. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. Please note that I am rounding numbers, and ignoring carry over damage here. Not sure of the current state. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I feel that they are insignificant to the equation. Definitely. 14 days Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. I can't really put my finger on why. 5. I can't really put my finger on why. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. . It's also why Autocannons are shit. I feel that they are insignificant to the equation. But I was surprised how terrible it was against Fallen Empires and just normal AIs. haven't played since Federations, loaded up a new game on commodore, currently at 2310. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I can't really put my finger on why. 1 Mining Laser. Please note that I am rounding numbers, and ignoring carry over damage here. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. So having it in the base game would do wonders. The competitor to the Arc Emitter here is the Tachyon Lance. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 giga cannon, 2 artillery, the rest some kind of laser. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. * I find the disruptor / arc emitter thing makes ME, only speaking for me, feel cheesy and un-fun. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. This page was last edited on 6 April 2018, at 21:58. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. Also, since they all have a cool down of approximately 8 ticks, average. Gigacannon needs to do 12600 to kill. Toggle signature. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Tachyon Lance’s Tweets. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. In singleplayer you can just mass these, the AI will never counter them. lances have much better armor penetration. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. The focused arc emitter does 11.